Monday, March 10, 2008

Loot System

Loot System Ver.01 [Living for the Day]

1)Winner of all loot is based on the classic Blizzard implemented /roll system. A master looter should be in control of distributing the loot to the winner and announcing what loot has dropped in whatever manner is deemed appropriate.

2) Player "Spec" is given priority when it comes to who is allowed to roll on what items. For example a if an Elemental Shaman gear drops and there is an elemental shaman who wants it, it goes to that Shaman, not say for example an enhancement shaman who wants it for possibly going elemental somewhere in the future.

3) "Token" gear (the items obtained from bosses that can be redeemed at scryer/aldor terraces to obtain tier 4+ gear) is also based on an open roll system, however it will work on a "round" basis. So say for example if Paladin/Shaman/Rogue token drops and the Paladin and the Shaman have completed their first "Round" then the Rogue who hasn't won that token before and is still on his/her first "Round" automatically receives the item above the other two. Keep in mind rule #2 also effects tokens.

4) In case of any epic item dropping that no one wants/needs two options are available. First the item will be given to a guild enchanter who will disenchant it and give the acquired materials to an officer who will put the items in the bank. Second an open roll will be done in which whomever wins the item can do what they want with it. Rule #4 does not come into play until all players have had the opportunity to give voice as to whether or not they want the item including "Benched" players. (Benched is explained in rule #6)

5) Profession specific items will be immediately given to whomever has the profession required and the highest level of skill in that profession.

6) One epic item is allowed per run this does not count on profession items unless the person can craft the item and use it themselves and it is an epic item when crafted. If someone has obtained an epic item they will have to wait on the 'Bench" until the next item that drops is not needed by anyone and the person who is on the "Bench" can then roll on it if they need them item.